﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace HoneyEngine.GameStates
{
    /// <summary>
    /// 
    /// </summary>
    public enum GameStateType
    {
        NOTHING,
        TITLESCREEN,
        MAINMENU,
        OPTIONSMENU,
        LOADINGSCREEN,
        GAMESCREEN
    }
}
